3/19/2024 0 Comments Prices cinema 4d for mac![]() ![]() The current stable version of Octane (2022.1), is available for Windows, Linux and macOS. Its large community makes it easy to find users and get help, from social media groups to the official Otoy forums.
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![]() ![]() No matter where you play, escape on a peaceful journey in Mahjong by Microsoft, on Windows or Mobile. Bookmark your favorite puzzle boards to play again and again. Turn on the timer to challenge your speed, or play at your own pace, unlocking backgrounds and tile sets as you progress. Play five Daily Challenges offering additional game modes like Classic, Golden Tiles, Lightning Tiles, Match Attack and Score Attack. Earn badges for the number of challenges you complete each month. Daily Challenges offer unique game play modes like Golden Tiles, where your only goal is to uncover and match the hidden pairs of golden tiles. On Windows 11:Ĭhoose from four levels of difficulty, perfect for Mahjong beginners and experts alike. Sign in with your Xbox account to collect achievements, save your progress, and climb the leaderboard in each game. Complete Daily Challenges to earn monthly badges, use hints or the undo feature, and enjoy unique themes and tile sets as you solve hundreds of puzzles in the popular game of strategy, memory, and skill. ![]() Relax as you earn points completing beautiful mahjong puzzles. Or take the tranquil play of Mahjong with you with our mobile app, Mahjong by Microsoft – available on iOS or Android. ![]() Log in with your Xbox account to earn achievements, compete with your friends, submit your scores to the leaderboards, and save your statistics and games in the cloud!Įnjoy gorgeous graphics, relaxing sounds, and the tile-matching fun of Mahjong on Windows 11. Now you can even create custom themes from your own photos! Xbox Integration The Microsoft Solitaire Collection features several beautiful themes, from the simplicity of "Classic" to the serenity of an Aquarium that comes to life before you while you play. Complete enough Daily Challenges in a month to earn badges and compete with your friends. See how many boards you can clear and how high you can score in this highly addictive card game! Daily Challenges Pair two cards that add up to 13 in order to remove them from the board. How many boards can you clear before you run out of deals? Pyramid Select cards in a sequence, either up or down, to earn points and clear the board. More strategic than the Klondike version, FreeCell rewards players who think several moves ahead. Use four extra cells to move cards around as you try to clear all cards from the table. Start out playing with a single suit until you’re comfortable, and then see how you fare when using two or even all four suits in a game. SpiderĮight columns of cards await your attempts to clear them with the fewest moves possible. Try to clear all the cards from the table using one or three-card draw, while using traditional scoring or the Vegas scoring system. ![]() This version is the timeless classic that many people just call "Solitaire". With new features, collections, daily challenges and monthly events, Microsoft Solitaire Collection continues to be a digital sensation. Simple rules and straightforward gameplay make it easy for anyone to pick up and play. Thank you for your continued passion and love of play! We are proud to be part of your daily choice of games.Ĭelebrating over 30 Years (since 1990) - Microsoft Solitaire remains one of the most played video games of ALL TIME! Simple rules and straightforward gameplay deliver fun for everyone. Microsoft Solitaire remains the most played video game of ALL TIME! Inducted into the Video Game Hall of Fame in 2019, millions of players choose Microsoft Casual Games because we offer the best experiences for anyone from age 8 to 108. We are thrilled to have celebrated the 30th Anniversary of two of our most beloved games - Microsoft Minesweeper (1989) and Microsoft Solitaire (1990). Whether you play on Windows 11, iOS, Android, or Web, we believe in building community through fun. The Microsoft Casual Games Studio has revolutionized the most popular genres of casual games, bringing a fresh twist to classic favorites that have been delighting fans for OVER 30 years! With features like Daily Challenges, Events, Collections, Achievements and Rewards, we are dedicated to delivering great casual game experiences for players of all ages.Īs a collaborative team who loves making games as much as we love playing them, we work hard to add new content and excitement for players to enjoy around the world. ![]() 3/19/2024 0 Comments Hardware monitor pc![]() ![]() Note: Before the firmware will build, you must copy /include/lv_conf.h to /.pio's libdeps subfolder for your project or it will not build. That's all the relevant application code. Hardware.HardwareType = HardwareType.GpuNvidia) If (hardware.HardwareType = HardwareType.GpuAti || If (sensor.SensorType = SensorType.Temperature &ĬpuTemp = () Įlse if (sensor.SensorType = SensorType.Load &ĬpuUsage = () Įlse if (sensor.SensorType = SensorType.Clock &ĬpuSpeed = () If (hardware.HardwareType = HardwareType.CPU)įoreach ( var sensor in hardware.Sensors) If it's not, we move to the previous COM port in the list:įoreach ( var hardware in _computer.Hardware) What we do is we start at the last available COM port - which is probably the most recent connection - and open them in turn to see if they are available. We just enumerate them and add them to the combo. There's another aspect of the serial communication and that is getting the list of COM ports. Plus if this code ever gets reused somewhere else, it will handle all scenarios. NET framework application but it's basically instinct for me at this point. That wasn't necessary due to this being a traditional Windows. You can see aside from what we already covered, that this will also handle big endian systems. } else if(( char)cha= ' ba = BitConverter.GetBytes(cpuSpeed) Var ba = BitConverter.GetBytes(cpuUsage) Private void _port_DataReceived( object sender, SerialDataReceivedEventArgs e) Here's the meat of the serial communication on the PC end: The reason for that is when the T-Display starts up, it will spit unrelated spew to the serial port - a post message basically. If it finds something other than that, it just reads all the waiting data. If it finds it sends the CPU and GPU frequencies. ![]() When it finds '#', it sends four floats containing the CPU use and temp, and the GPU use and temp. Initially, the code listens for a '#' or coming in off the serial port by hooking SerialPort.DataReceived. Meanwhile, every 10 th of a second, it's updating member variables that contain various statistics about the PC's hardware. As soon as the COM port is chosen, it will begin listening for the T-Display. The application isn't currently very robust in that regard, and could be improved, but is more than adequate to prove this concept and illustrate it. The PC application is a single form with a couple of controls to choose the COM port. It periodically requests data over the serial port and then updates the display at most once every 10 th of a second. The T-Display uses LVGL to handle the graphics. The PC application uses Open Hardware Monitor to gather information about the CPU and GPU every 10 th of a second, and it uses a serial port to relay that information to a connected T-Display periodically, as the T-Display requests it. There are two projects involved here: The T-Display firmware and the PC application. It assumes Visual Studio 2019 or better and the. It assumes you are running Windows 10 or 11 and have admin access on that system. It assumes PlatformIO, although you can use the Arduino IDE with some prep work and adaptation, mostly renaming and/or moving files around. ![]() This project assumes you have a T-Display S3, or are willing to adapt the code to a separate device. You can use the buttons on it to switch between usage/temperature and frequency. It reads data about your PC from the serial port using a companion application on the PC. I wanted more than just an audible cue, and I really don't like obscuring the game screen with overlays, so I whipped out my little T-Display S3 and made this: Finally, I started to hear the card spin up and actually sweat a little. Well, eventually I got a 2080ti so I could play it in 4K, and it did so easily, so I decided to throw some tough computations at it by adding heavy forest all over the landscape. It's an endlessly expandable game so I keep coming back to it even after 7 years of play. Download firmware - 20.6 KB (or Github).Download application - 137.1 KB (or Github). ![]() 3/18/2024 0 Comments Spine animation crack![]() ![]() It's a VRAM efficient solution compared to spritesheets. Spine is meant for 2D animations with sprites that generally start as layered 2D illustrations made by 2D artists. If you are working in a 3D environment then obviously using a 3D toolchain makes most sense. Especially the first point is something that Blender, afaik, generally does not do as nicely:īoth of which start to seem redundant if you're proficient enough in any 3d modelling software and your game engine supports 3d It also offers very fun mesh deformation that can look really interesting when used properly, it allows you to easily add frame by frame elements to your animations (eg. to have character's head follow your mouse cursor or for hair to be affected by wind etc). It offers native Photoshop plugin to export all the layers to use there, importing that to a game engine is generally just a drag'n'drop, it's easy to write code that interacts with your sprite (eg. They will not show up for your in-house solution with all it's special rules so you are going to spend time training them to speed.Īside from economic factor however - Spine is just. You can also put a job ad for a Spine animator and people show up. Adobe CC already costs like 800 euro a year if you want a company license. And if we are comparing to it's basic version - honestly that sounds like you have to be finished within an hour. If you need to spend more than one workday on those - congratulations, you now have paid more in lost productivity than by paying those 330 euro for a Spine to begin with (which also gets updated so it actually continues to work with your game engine). Sure I can see some issues like having to re-implement a few things that the Spine runtime already does That is why I'm thinking that Spine might not be worth it. Just like with Spine, it'd be an animated model with a texture atlas and deforming bones most likely rendered on a texture during runtime so as no Z-depth fighting would happen between animations. They'd be exported as a 3d model and rendered on an axis-aligned orthographic camera. Sure I can see some issues like having to re-implement a few things that the Spine runtime already does, but then again, the more popular engines might already do those things for 3d graphics so maybe even that's a non-issue.įor a bit of clarification, I mean to use Blender's animations without exporting them to sprite-sheets. ![]() And there is an easy to use 3d library called bbmod that makes it even easier to import said 2d cutout animations from Blender to GameMaker. Both of which start to seem redundant if you're proficient enough in any 3d modelling software and your game engine supports 3d.Įven GameMaker that supports Spine natively can also do 3d graphics. ![]() I remember reading somewhere that what you're essentially paying for is a more user-friendly animation software/user interface that might be easier for artists to use, and for the runtime. And then there's Blender, where you can seemingly do everything that Spine does but for free. The cheapest option for Spine goes from 70 Euros, while the more feature fledged version is marked at 330 Eur, and there's even a special tier for enterprise. But the more I play around in Blender, the less I want to buy the former. I had been wondering for a while whether I should buy a Spine license. ![]() 3/18/2024 0 Comments Ghostbusters afterlife ecto 1 toy![]()
3/18/2024 0 Comments Bluej keyboard shortcut autoindent![]() ![]() ![]() \bluej\extensions (Windows), or /Library/Preferences/org. lib/extensions (Unix), or \lib\extensions (Windows), or /BlueJ.app/Contents/Resources/Java/extensions (Mac, Control-click BlueJ.app and choose Show Package Contents)įor all users of this system in all projects. ![]() BlueJ has three separate locationsįor extensions, each giving the extension a different scope. Some operations, such as creating 'Uses' and 'Inheritance' arrows, are not fully keyboard accessible. Installing BlueJ 3 or 4 extensionsĮxtensions are installed by placing the extension jar file I also know that Ctrl+Space triggers the code complete window in BlueJ. To do that without touching the JSON configuration files, follow the steps below to change global user settings in GUI mode. For this I have to Switch to Eclipse or Sublime. Auto-indentation on Visual Studio Code is disabled by default, you have to set the toIndent flag to true in settings.json in order to enable it. But when it comes to Game Development, I do need the Code complete feature, since it becomes difficult. This page still exists for those interested in extensions for BlueJ 4 and older only. 3 I have been using BlueJ for over 5 years now. Extensions offerĪdditional functionality not included in the core system.īlueJ 5.0.0 has a rewritten extensions API explained here. Note: In KDE ctrl-alt-l is already globally set for 'lock screen' so better use ctrl-alt-i instead. To develop extensions to the environment. (tested in Ununtu KDE) There is the option in the menu, under Edit > Lines > Auto Indent or press Cmd + Shift + p, search for Editor: Auto Indent by entering just 'ai'. BlueJ offers an extension API that allows third parties ![]() ![]() From its aerodynamic features enhancing fuel efficiency to the advanced safety systems ensuring a secure journey, it is the ideal choice for your next regional delivery on the road. World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.The DAF XD truck represents a new generation of distribution and vocational vehicles. You will need to own American Truck Simulator or Euro Truck Simulator 2 to join World of Trucks. To join World of Trucks, simply sign up with your Steam account on the join page.
![]() ![]() For a more comprehensive breakdown of the myriad topics of this title, be sure to reference the chapter list and corresponding titles. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Keyshot, are also included. ![]() Madeleine then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4r8, including Booleans, VDM brushes, 3D Alphas, 3D Text and more, all while showing how many of the features and tools work together in a project based context. The lessons start with a brief overview of the UI for the novice, along with a few “Quickstart” lessons on sculpting using various core techniques as well as an in depth lesson on painting creature skins from scratch using polypaint. She also demonstrates sculpting, texturing and detailing workflows. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. Over the course of 16 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. The original concept featured in this workshop is by Diego Oliva Monardes.The Gnomon Workshop – Introduction to ZBrush 4R8įor over a decade, ZBrush has been the industry standard tool for digital sculpting. These files are designed to give you the opportunity to study Carol’s choices and help you troubleshoot your own work along the way. By completing this workshop, you should have developed some techniques and shortcuts that can help to speed up your own character design and creation workflow.Ĭarol is providing several files with this workshop, including the blocked-phase Monkey, the production model with 1k texture sets, and the high-topology version that she uses for baking you’ll also find a Maya file with the shader setup that she uses for rendering. Her helpful tips can also be applied to other modeling styles. Throughout the workshop, Carol reveals the methods and shortcuts that she uses in her daily workflow to find and unleash the appeal in character designs. She also shares her own material-mixing techniques with Substance Painter for convincing stylized characters. This workshop includes how Carol utilizes Zremesher and topology to create crisp and clean surfaces, as well as how to create geometry hair brushes with easy UVs. In this tutorial, figurative artist and educator John Brown breaks down the life-size male head into a series of planes and facets, establishes the facial feature. Gnomon School of Visual Effects in Hollywood are not just interested in using. For those new to blocking in characters, Carol shares her own process more clearly for beginners to follow along. Successful head sculpture begins with understanding where the vertical/horizontal planes and facets are, and the fundamental relationship the features have with them. And this advanced and experimental technology is intended. This is an intermediate-level workshop that expects some knowledge of ZBrush, Maya, and Substance Painter. She also offers her personal advice for helping to make your characters stand out in your portfolio. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods for applying traditional art concepts to her 3D workflow. Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. ![]() ![]() ![]() Pressing Collection button in color Chooser panel. Once all theĭesired color pixels of an image are reserved, you can record them by ![]() The sliding bar presented in sub-panel (color Chooser), you can visuallyĭetermine the reserved color pixels in the result image. Of Interest (ROI) through a rectangular tool in imageJ and pressingĭAB stained color image and the right image is the result image. You can start training by selecting a Region This training process is to train the statistical color detection model based The Gland Button can export a txt file which contains the topleft and bottomright coordinates of candidate glands. The positive nuclei are determined by the read color model. The Nuclei Button can do segmentation and quantification on positive nuclei. The Color Button can detect the stain color based on the read color model. ![]() The Read User Model Button can read the users defined models. The Drop box can read the system pre-defined model, for example, the H-DAB color detection model. The Training Button are used to select and filtered out the undesired color pixels (illustrated in the following training process). These functions are descripted as follows. There are 5 Buttons in the interface, such as Training, Read User Model, Color, Nuclei and Gland. Image through ImageJ Process, Image Calculator, Operation: AND or Image contains these bounding boxes and can be combined with original This file contains the topleft and bottomrightĬoordinates of detected bounding boxes. txt format and name it as you wish,įor example, sample1.txt. The Gland Detection can automatically detect the candidate gland strucutres in the IHC image. These parameters according to your datasets. These parameters are set for the segmentation of clustered nuclei in our created dataset, the Nuclei Dataset. (half size of nuclei) pixels, the minimum size constraint is 150 pixels and theįinal size constraint is 150 pixels. The pre-defined parameters include window size is 25x25 Especially for the separating of severelyĬlustered nuclei. The automatic Nuclei Segmentation is implemented on the detection of positively Model is created based on the histogram of these reserved positive color pixels. Is used to select and reserve the positive color pixels while the backgroundĬolor pixels are eliminated (set to be 255). Such as Support Vector Regression (SVR)).įor the Color Detection, the functions of semi-automatic color selection andĪutomatic statistical color detection model are combined together. The functions contained in this toolĪre semi-automatic color selection, automatic statistical color detection,Īutomatic nuclei segmentation and automatic gland detection (locatingīounding boxes to the candidate glands and required further classification, It can detect the basicĬomponents in an IHC image and is useful for researchers to then do furtherĪnalysis.The user created models and parameters canīe saved and transferred to different users for the reproduction of detection We developed this toolbox using a semi-automatic scheme that is suitableįor different kinds of IHC image analysis. You can download this dataset fromĭrag and drop IHC_Toolbox.jar to the "ImageJ" window or These imagesĬontain normal glands and tumor glands. They are capturedįrom DAB stained TMA images and WS images. Gland Dataset: Include 20 images of 1280x1024 pixels. You can download this dataset from Nuclei DATA. They are capturedįrom Diaminobenzidine (DAB) stained Tissue Microarray (TMA) imagesĪnd Wholes Slide (WS) images. Nuclei Dataset: Include 52 images of 200x200 pixels. ImageJ 1.40p or later, downloaded from ImageJ Jie Shu (The University of Nottingham, UK) Qiu (The University of Nottingham, UK) Ilyas(Queens Medical Center NHS Trust, University of Nottingham, UK) : First version Immunohistochemistry(IHC) Image Analysis Toolbox Immunohistochemistry (IHC) Image Analysis Toolbox ![]() 3/17/2024 0 Comments Porn ultionus boobs![]()
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